Deep Down Me
A downloadable game for Windows
Helia Beaumont is a 17 young girl from a wealthy family in the Victorian Era.She lived the first years of her live with her loving parents. However, her father wasn't fullfilled, because he couldn't have a male heir. His wife was ill, and couldn't have anymore child.
Frustration and social pression made the father toxic and stifling. That caused severe trauma to Helia. One day, Helia fell into the coma because of her violent father. In the game, you have to brave the darkness and use the light to save Helia's life.
Hélia Beaumont est une jeune fille de 17 ans issue d'une famille aisée en plein milieu de l'époque victorienne. Elle a vécu les premières années de sa vie entourée de deux parents aimants qu'elle admirait beaucoup. Cependant, le père n'était pas comblé, car il voulait un héritier masculin afin de prendre sa relève.
Les années passèrent et le couple n'arriva pas à avoir un autre enfant. La frustration et la pression sociale ont fini par créer un comportement toxique chez le père à l'égard de sa famille, causant de nombreux traumatismes chez Hélia, jusqu'au jour où cette dernière tomba dans le coma, coma qui sera pour elle l'occasion de se libérer de l'emprise de son père.
Team:
Paul Lejuste : Director / Vfx Artist / Lighting Artist
Darras Julien : Artistic Director / Concept Artist / Texture Artist
Félix Coeugniet : Environment Artist / Props Artist / Sound Designer
Jade Mainczyk : Technical Artist / Props Artist / Environment artist
Jeanne Rossat : Character Modeling / Animator
Romain Dubar : Game Designer / Level Designer / Narrative Designer
Etienne Javelle : Gameplay Programming / Tool Dev
Status | Released |
Platforms | Windows |
Rating | Rated 3.7 out of 5 stars (3 total ratings) |
Authors | PIKTURA, Omadel |
Genre | Adventure, Action |
Tags | 3D, 3rd-person, Black and White, darkness, gamepad, light, Singleplayer, Victorian |
Comments
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The game has some interesting parts. But for me, it got somewhat lost when I had barely any clues on what I needed to do. Maybe put some internal monologue to help the players out on where they need to go. Also, add in the 'wasd' as potential movement key binds.
Here's my channel for other games I have played. http://www.youtube.com/c/Levont
Undoubtedly an interesting game. I liked the concept of using light and darkness explored here. Congratulations on your work.
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cool story